Punchcard
Transient shaper, inspired by the transient designers on every drum bus.
Punchcard shapes the start and the tail of every sound: Attack and Sustain both go up or down, and Speed sets how quickly it follows. More snap on a snare, less room on a kick, without a compressor's side effects.
The controls
- Attack
- -100 to +100%: more or less of the start of each hit.
- Sustain
- -100 to +100%: more or less of the tail and room.
- Speed
- How quickly it follows the music: faster for drums, slower for instruments.
- Output
- Level after shaping.
Best for
- Snare and kick: more snap or less
- Drum overheads and rooms: control the ring
- Acoustic guitar: more pick attack
- Bring back the punch after heavy compression
Starting points
Load Punchcard, set these, then adjust by ear. In the plugin, Level match helps you judge the sound, not the loudness.
Snappy snare
Attack +50, Sustain -10, Speed 60, Output 0
Tight kick
Attack +30, Sustain -40, Speed 70, Output 0
Big room
Attack -10, Sustain +50, Speed 40, Output -1
Hints and tips
- After heavy compression, add Attack back with Punchcard instead of easing the compressor off.
- Reduce Sustain to dry up roomy drums.
- Small moves: 20 to 40% is usually enough.
Chains it works best in
Every Original works in a chain with the others and with members' hardware. These are good places to start.
- Fettle then Punchcard: squash the drums, then bring the attack back
- Punchcard then Spoolhaus: punchy drums with tape glue
- Punchcard then Parlour: tight drums in a nice room
Watch out for
- Lots of Attack on a full mix: it gets harsh. Use it on drums and instruments.
Punchcard is free
Like every DigMusiK plugin, Punchcard is free for registered members: it's part of the platform, so the chains you hand on and send for approval play the same for everyone. Try it in your studio, on your own mix.