Clasp
Clean compressor, inspired by clean studio compressors.
Clasp is the compressor you reach for when you want control, not colour: a soft knee, peak or RMS detection, a high-pass on the detector so the low end doesn't pump, and Mix for parallel compression. It has no character of its own on purpose. When you want a flavour, reach for Lumiq, Fettle, Mortar or Mutone instead.
The controls
- Threshold
- The level where compression starts. Lower it until the loud parts are being turned down.
- Ratio
- How hard it turns down above the threshold: 2:1 is gentle, 4:1 firm, 10:1 and above is limiting.
- Knee
- How gradually it starts. A soft knee (6 to 12 dB) is smooth and natural; 0 dB is sudden and obvious.
- Attack
- How quickly it reacts. Slower attacks (10 to 30 ms) let the front of each hit through for punch.
- Release
- How quickly it lets go. Too fast distorts low notes; too slow keeps the track turned down.
- Detect
- Peak reacts to every spike; RMS follows the average loudness, which sounds smoother.
- Key HP
- A high-pass on what the compressor hears (20 Hz is off). Raise it to 80 to 150 Hz so kick and bass don't drive the compression.
- Stereo Link
- 100% treats both sides as one; lower lets each side compress on its own.
- Make-up
- Level after compression, to match the bypassed sound.
- Mix
- Blend in the uncompressed signal: parallel ('New York') compression in one knob.
Best for
- Vocals: even out a performance before the colour units
- Drum bus: punch with a slow attack, or parallel squash with Mix
- Bass: a steady level that sits under the kick
- Anything that needs exact, transparent control
Starting points
Load Clasp, set these, then adjust by ear. In the plugin, Level match helps you judge the sound, not the loudness.
Vocal control
Threshold -24, Ratio 3, Knee 8, Attack 5 ms, Release 80 ms, RMS
Punchy drums
Threshold -20, Ratio 4, Knee 4, Attack 25 ms, Release 120 ms, Key HP 100 Hz
Parallel squash
Threshold -36, Ratio 10, Attack 1 ms, Release 60 ms, Make-up +10, Mix 35%
Hints and tips
- Watch for 3 to 6 dB of reduction on the loudest moments; more than that is a sound, not control.
- Set the release so the reduction recovers between phrases or hits. Its movement should breathe with the music.
- Raising Key HP on a mix bus is the quickest way to stop pumping.
- Match the level with Make-up before judging: louder always sounds 'better'.
Chains it works best in
Every Original works in a chain with the others and with members' hardware. These are good places to start.
- Wicket then Clasp then Lathe: a clean drum channel: gate, control, shape
- Clasp then Lumiq: control the peaks cleanly, then let Lumiq add its smooth character
- Clasp (sidechain) on bass: send the kick to the sidechain so the bass ducks under each hit
Sidechain
Send the kick to DigMusiK's sidechain and Clasp ducks the bass or pads on each hit. Key HP and the plugin's Key filters shape what it hears.
Watch out for
- Very fast attack and release together on bass: you'll hear the waveform distort.
- Compressing hard and boosting Make-up on a noisy recording: the noise comes up too.
Clasp is free
Like every DigMusiK plugin, Clasp is free for registered members: it's part of the platform, so the chains you hand on and send for approval play the same for everyone. Try it in your studio, on your own mix.